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2014-12-04 17:16:21 -0600 commented question How to create a Fat Static Library in Xcode6

Well! A down vote deserves an answer. We're all on the OpenCV site to give help when we can and to get help when we need. Do you have any information on creating an OpenCV project in Xcode6?

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2014-12-03 19:17:05 -0600 asked a question How to create a Fat Static Library in Xcode6

OK, I've asked this question before and nobody answered it. So let me rephrase the question.

If I wanted to create a project in Xcode6, what must I remove? (i.e., java and android files, of course) I was told that OpenCL doesn't work for iOS. What else may I need to remove? What else can I safely remove yet get the full functionality of OpenCV for iOS?

Thank you!

2014-12-03 18:55:21 -0600 received badge  Supporter (source)
2014-12-03 18:54:39 -0600 commented question Building framework fails with Xcode6-Beta's

I'm working on the same thing. As I find out, I'll send updates. Have you made any progress with this?

2014-11-21 18:42:52 -0600 asked a question opencv2.framework How to build for iOS in Xcode project

I've been using opencv2.framework for 2 years now. But with the latest version of Xcode 6 and iOS 8 came new procedures for creating a fat static library to run on both the simulator (i386) and the device (armv7). I am trying to build my fat static library that uses opencv2.framework. If I do NOT include opencv2.framework then my Products are built correctly (i.e., Debug-iphoneos, Debug-Iphonesimulator, Debug-iphoneuniversal). If I try to include opencv2.framework then my Products are built wrong and all I get is the Debug-iphoneos and Release-iphoneos folders.

Can someone please help me? Either by creating a new opencv2.framework using the new procedures for creating a fat static library or help me figure out how to do it?

2013-10-11 00:05:42 -0600 answered a question Using XCode - missing required architecture x86_64 in file opencv

I was compiling to 64-bit and OpenCV does not support that. Maybe because of cross architecture support. We changed to Universal (32/64-bit) and that seemed to make it work. There were a few more Xcode configurations that needed to be tweaked but that was the reason for the error.

2013-10-08 17:36:12 -0600 asked a question Using XCode - missing required architecture x86_64 in file opencv

After trying many suggestions, I commented out all calls to OpenCV and tried to build my project. This is the error I am now getting. Can someone please tell me what this means?

Ld /Users/pdl/Library/Developer/Xcode/DerivedData/pdl-gcadehxhpanobrgyqerfrgygapyp/Build/Products/Debug/pdl.framework/Versions/A/pdl normal x86_64 cd /Users/pdl/Development/pdl/pdl setenv MACOSX_DEPLOYMENT_TARGET 10.8 /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ -arch x86_64 -dynamiclib -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.8.sdk -L/Users/pdl/Library/Developer/Xcode/DerivedData/pdl-gcadehxhpanobrgyqerfrgygapyp/Build/Products/Debug -F/Users/pdl/Library/Developer/Xcode/DerivedData/pdl-gcadehxhpanobrgyqerfrgygapyp/Build/Products/Debug -F/Users/pdl/Development/pdl/pdl -filelist /Users/pdl/Library/Developer/Xcode/DerivedData/pdl-gcadehxhpanobrgyqerfrgygapyp/Build/Intermediates/pdl.build/Debug/pdl.build/Objects-normal/x86_64/pdl.LinkFileList -install_name @executable_path/../Frameworks/pdl.framework/Versions/A/pdl -mmacosx-version-min=10.8 -stdlib=libc++ -framework opencv2 -framework Cocoa -single_module -compatibility_version 1 -current_version 1 -Xlinker -dependency_info -Xlinker /Users/pdl/Library/Developer/Xcode/DerivedData/pdl-gcadehxhpanobrgyqerfrgygapyp/Build/Intermediates/pdl.build/Debug/pdl.build/Objects-normal/x86_64/pdl_dependency_info.dat -o /Users/pdl/Library/Developer/Xcode/DerivedData/pdl-gcadehxhpanobrgyqerfrgygapyp/Build/Products/Debug/pdl.framework/Versions/A/pdl

ld: warning: ignoring file /Users/pdl/Development/pdl/pdl/opencv2.framework/opencv2, missing required architecture x86_64 in file /Users/pdl/Development/pdl/pdl/opencv2.framework/opencv2 (3 slices)

2013-10-08 17:20:40 -0600 asked a question Using XCode - missing required architecture x86_64 in file opencv

After trying many suggestions, I commented out all calls to OpenCV and tried to build my project. This is the error I am now getting. Can someone please tell me what this means?

Ld /Users/pdl/Library/Developer/Xcode/DerivedData/pdl-gcadehxhpanobrgyqerfrgygapyp/Build/Products/Debug/pdl.framework/Versions/A/pdl normal x86_64 cd /Users/pdl/Development/pdl/pdl setenv MACOSX_DEPLOYMENT_TARGET 10.8 /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ -arch x86_64 -dynamiclib -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.8.sdk -L/Users/pdl/Library/Developer/Xcode/DerivedData/pdl-gcadehxhpanobrgyqerfrgygapyp/Build/Products/Debug -F/Users/pdl/Library/Developer/Xcode/DerivedData/pdl-gcadehxhpanobrgyqerfrgygapyp/Build/Products/Debug -F/Users/pdl/Development/pdl/pdl -filelist /Users/pdl/Library/Developer/Xcode/DerivedData/pdl-gcadehxhpanobrgyqerfrgygapyp/Build/Intermediates/pdl.build/Debug/pdl.build/Objects-normal/x86_64/pdl.LinkFileList -install_name @executable_path/../Frameworks/pdl.framework/Versions/A/pdl -mmacosx-version-min=10.8 -stdlib=libc++ -framework opencv2 -framework Cocoa -single_module -compatibility_version 1 -current_version 1 -Xlinker -dependency_info -Xlinker /Users/pdl/Library/Developer/Xcode/DerivedData/pdl-gcadehxhpanobrgyqerfrgygapyp/Build/Intermediates/pdl.build/Debug/pdl.build/Objects-normal/x86_64/pdl_dependency_info.dat -o /Users/pdl/Library/Developer/Xcode/DerivedData/pdl-gcadehxhpanobrgyqerfrgygapyp/Build/Products/Debug/pdl.framework/Versions/A/pdl

ld: warning: ignoring file /Users/pdl/Development/pdl/pdl/opencv2.framework/opencv2, missing required architecture x86_64 in file /Users/pdl/Development/pdl/pdl/opencv2.framework/opencv2 (3 slices)