2019-11-28 02:40:34 -0600 | marked best answer | Rotating Camera Intrinsics Matrix Hey everyone I was wondering if there is a way to rotate the Intrinsics matrix received by calibration. So if i calibrated on a mobile phone in landscape mode but now i change to portrait mode how will the Intrinsics (fx, 0, cx), (0,fy, cy), (0, 0, 1) change without having to recalibrate? |
2019-11-28 02:40:34 -0600 | received badge | ● Scholar (source) |
2019-11-25 04:23:37 -0600 | commented answer | Rotating Camera Intrinsics Matrix Yes thank you thats what i was looking for, the visuals really help :D |
2019-11-21 07:31:04 -0600 | commented answer | Rotating Camera Intrinsics Matrix Hey thank you for the answer, I currently get the camera matrix from another library so thats already done but it is do |
2019-11-21 07:28:27 -0600 | received badge | ● Enthusiast |
2019-11-18 05:27:56 -0600 | asked a question | Rotating Camera Intrinsics Matrix Rotating Camera Intrinsics Matrix Hey everyone I was wondering if there is a way to rotate the Intrinsics matrix receive |
2019-10-16 07:11:44 -0600 | commented question | Camera Calibration Takes too long hey, i was wondering if this issue occurs also in the native c++ library and if so is there any parameter in the native |
2019-10-16 07:02:28 -0600 | asked a question | Camera Calibration Takes too long Camera Calibration Takes too long Hey, I am currently working on implementing open Cv/ARuco to Unity3D using C#. I hav |