it's not possible directly (those indices do not exist), but you can subclass Subdiv2D, and generate them:
class MyDelauny : public Subdiv2D
{
// skips "outer" triangles.
void indices(vector<int> &ind) const
{
int i, total = (int)(qedges.size()*4);
vector<bool> edgemask(total, false);
for( i = 4; i < total; i += 2 )
{
if( edgemask[i] )
continue;
Point2f a, b, c;
int edge = i;
int A = edgeOrg(edge, &a);
if ( A < 4 ) continue;
edgemask[edge] = true;
edge = getEdge(edge, NEXT_AROUND_LEFT);
int B = edgeOrg(edge, &b);
if ( B < 4 ) continue;
edgemask[edge] = true;
edge = getEdge(edge, NEXT_AROUND_LEFT);
int C = edgeOrg(edge, &c);
if ( C < 4 ) continue;
edgemask[edge] = true;
ind.push_back(A);
ind.push_back(B);
ind.push_back(C);
}
}
};