Ask Your Question
0

How to liquify the contours of the objects?

asked 2019-07-01 18:36:24 -0600

Uio96 gravatar image

Hi there,

I'm trying to add noise to the simulation data to make it look like the real image like below. I'm using functions like erode or dilate, however, the result is not good so far. I think what I need to do next is more like liquifying the contours of the objects in some way. Does anybody have good ideas?

image description

edit retag flag offensive close merge delete

Comments

Is this the required output? What is the input?

Witek gravatar imageWitek ( 2019-07-01 19:59:33 -0600 )edit

Hi Witek, the input is a regular 3D model. I try to make it look similar to the real one.

Uio96 gravatar imageUio96 ( 2019-07-01 20:51:45 -0600 )edit

what do you mean by 3D model? A point cloud?

Witek gravatar imageWitek ( 2019-07-02 17:56:38 -0600 )edit

1 answer

Sort by ยป oldest newest most voted
1

answered 2019-07-02 04:32:35 -0600

VxW gravatar image

Hi,

you can try out some simple median filtering

image description

or oil painting Effects, which can be found here or here

image description

Best

edit flag offensive delete link more

Question Tools

1 follower

Stats

Asked: 2019-07-01 18:36:24 -0600

Seen: 569 times

Last updated: Jul 02 '19