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How to liquify the contours of the objects?

asked 2019-07-01 18:36:24 -0500

Uio96 gravatar image

Hi there,

I'm trying to add noise to the simulation data to make it look like the real image like below. I'm using functions like erode or dilate, however, the result is not good so far. I think what I need to do next is more like liquifying the contours of the objects in some way. Does anybody have good ideas?

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Is this the required output? What is the input?

Witek gravatar imageWitek ( 2019-07-01 19:59:33 -0500 )edit

Hi Witek, the input is a regular 3D model. I try to make it look similar to the real one.

Uio96 gravatar imageUio96 ( 2019-07-01 20:51:45 -0500 )edit

what do you mean by 3D model? A point cloud?

Witek gravatar imageWitek ( 2019-07-02 17:56:38 -0500 )edit

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answered 2019-07-02 04:32:35 -0500

VxW gravatar image


you can try out some simple median filtering

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or oil painting Effects, which can be found here or here

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Asked: 2019-07-01 18:36:24 -0500

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Last updated: Jul 02 '19