How to liquify the contours of the objects?
Hi there,
I'm trying to add noise to the simulation data to make it look like the real image like below. I'm using functions like erode or dilate, however, the result is not good so far. I think what I need to do next is more like liquifying the contours of the objects in some way. Does anybody have good ideas?
Is this the required output? What is the input?
Hi Witek, the input is a regular 3D model. I try to make it look similar to the real one.
what do you mean by 3D model? A point cloud?