2017-03-29 12:55:22 -0600 | received badge | ● Scholar (source) |
2017-03-28 21:16:34 -0600 | asked a question | Feature extraction with variable backgrounds I am trying to create an iOS app that is able to recognize simple hand gestures. I am currently using SURF, Bag-of-words, and SVMs to do this. I trained my SVM in bright lighting with a blank (white) background, and my app currently works when used in similar environments. I want it to be able to work with any background. For example, it doesn't work when I use it in my school's lab, which has pipes running along the ceiling (i.e. the background). I thought about using the BackgroundSubtractorMOG algorithm to remove the background, but I don't know how effective that will be, since over time the algorithm relegates the center of the hand to the background, since it doesn't look it is moving. How can I get my feature extraction and classifier working with variable backgrounds? |
2017-03-28 21:10:18 -0600 | received badge | ● Enthusiast |
2017-03-27 12:45:13 -0600 | answered a question | iOS: Trouble initializing BOWImgDescriptorExtractor as top level variable I was able to solve the issue. I initialized the BOWImgDescriptorExtractor as a pointer and used the OpenCV function makePtr in my viewDidLoad. Here's the code, hopefully it can help someone in the future. |
2017-03-23 21:39:16 -0600 | commented question | iOS: Trouble initializing BOWImgDescriptorExtractor as top level variable I tried making bowDE a pointer, and I get no compile errors, but I still run into the same runtime error: Thread 1: EXC_BAD_ACCESS (code=1, address=0x40 |
2017-03-23 21:39:15 -0600 | asked a question | iOS: Trouble initializing BOWImgDescriptorExtractor as top level variable Hi, I have a function generateBOW that returns a working BOWImgDescriptorExtractor. I want to set this as a top level variable in my ViewController.mm so that I can use it in another method (not viewDidLoad), but when I try, I am getting this error message: No matching constructor for cv::BOWImgDescriptorExtractor. I tried just calling the function at the top level (outside of viewDidLoad), but it gave me this runtime error: Thread 1: EXC_BAD_ACCESS (code=1, address=0x0) How should I initialize bowDE so can I create the object with my function? Here is my code: |