2014-05-08 06:35:26 -0600 | received badge | ● Taxonomist |
2012-07-16 09:29:32 -0600 | received badge | ● Popular Question (source) |
2012-07-11 09:26:11 -0600 | asked a question | Compiling OpenCV for iOS - no product type error Hello - I used CMake to create xcode opencv project. I compiled it successfully for i386 architecture. When I change the architecture to iphone simulator (armv7), I get following error for one lib. Does any one know how to resolve this? "target specifies product type 'com.apple.product-type.library.dynamic', but there's no such product type for the 'iphoneos' platform" |
2012-07-10 14:55:06 -0600 | received badge | ● Notable Question (source) |
2012-07-09 09:48:52 -0600 | commented answer | Render Line/Curve around edge skeleton "Perfect" Curves - I want to use image gradient edges(which you currently see) guiding stroke rendering. Instead of pixels connected together, I want smooth cartoonish lines but without loosing the features. If I am using gradient direction to render strokes of smooth lines, then I am hardly able to go on for 4 to 5 pixels and then it doesn't give that continuity effect.. Is there any other method that could help? |
2012-07-09 06:56:54 -0600 | received badge | ● Popular Question (source) |
2012-07-09 04:54:08 -0600 | received badge | ● Student (source) |
2012-07-09 00:19:02 -0600 | asked a question | Render Line/Curve around edge skeleton Hello - After lot of funny processing, I am able to get edges. Here's one example in the screen shot - (http://www.messmyphoto.com/images/edges.jpg). Yellow line shown in the screenshot is set of connected pixels that can be traced as lines. Looking for a high level guidance on how to render "perfect" lines/curves such that the skeleton of edges is preserved? Eclipse or bezier curve won't help because of the weird shapes. Any ideas using Open CV? |