want to select the coke cans boundaries using mouse clicks and crop them.
So need a solution to draw multiple polygons to select objects:
I am able to draw single polygon but not multiples. here is the code:
void mouseHandler(int event, int x, int y, int, void*)
{
if (event == EVENT_LBUTTONDOWN && !drag)
{
if (flag1 == 0)
{
if (var == 0)
img1 = img0.clone();
point = Point(x, y);
circle(img1, point, 2, Scalar(0, 0, 255), -1, 8, 0);
pts[var] = point;
var++;
drag = 1;
if (var>1)
line(img1, pts[var - 2], point, Scalar(0, 0, 255), 2, 8, 0);
imshow("Source", img1);
}
}
if (event == EVENT_LBUTTONUP && drag)
{
imshow("Source", img1);
drag = 0;
}
if (event == EVENT_RBUTTONDOWN)
{
flag1 = 1;
img1 = img0.clone();
for (int i = var; i < numpts; i++)
pts[i] = point;
if (var != 0)
{
const Point* pts3[1] = { &pts[0] };
polylines(img1, pts3, &numpts, 1, 1, Scalar(0, 0, 0), 2, 8, 0);
}
for (int i = 0; i<var; i++)
{
minx = min(minx, pts[i].x);
maxx = max(maxx, pts[i].x);
miny = min(miny, pts[i].y);
maxy = max(maxy, pts[i].y);
}
lenx = maxx - minx;
leny = maxy - miny;
imshow("Source", img1);
}
if (event == EVENT_RBUTTONUP)
{
flag = var;
final = Mat::zeros(img0.size(), CV_8UC3);
res1 = Mat::zeros(img0.size(), CV_8UC1);
const Point* pts4[1] = { &pts[0] };
fillPoly(res1, pts4, &numpts, 1, Scalar(255, 255, 255), 8, 0);
bitwise_and(img0, img0, final, res1);
imshow("mask", res1);
imwrite("mask.png", res1);
imshow("Source", img1);
}
if (event == EVENT_MBUTTONDOWN)
{
for (int i = 0; i < numpts; i++)
{
pts[i].x = 0;
pts[i].y = 0;
}
var = 0;
flag1 = 0;
minx = INT_MAX; miny = INT_MAX; maxx = INT_MIN; maxy = INT_MIN;
imshow("Source", img0);
drag = 0;
}
}
int main()
{
Mat src = imread("coke.jpg");
minx = INT_MAX; miny = INT_MAX; maxx = INT_MIN; maxy = INT_MIN;
img0 = src;
channel = img0.channels();
res1 = Mat::zeros(img0.size(), CV_8UC1);
final = Mat::zeros(img0.size(), CV_8UC3);
//////////// source image ///////////////////
namedWindow("Source", 1);
setMouseCallback("Source", mouseHandler, NULL);
imshow("Source", img0);
//imshow("mask", res1);
waitKey(0);
namedWindow("Source", 1);
setMouseCallback("Source", mouseHandler, NULL);
imshow("Source", img0);
waitKey(0);
img0.release();
img1.release();
}