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using OpenCv 3.0 with OpenCl 1.1 devices

I want to use the new OpenCV 3.0 TAPI on a device that has OpenCL 1.1 capability. As far as I know, OpenCV is written on top of OpenCL 1.2.

1- Can I use the TAPI with device that are compatible with OpenCL 1.1? 2- Do I need to write my program in a specific way? 3- Is there any sample code that I can use to see the performance gain(if any)? When I run my code, I want to see that it runs on GPU and as far as I know, the only to check it is to check the speed gain. 4- Is there any support for an application to run on entirely on GPU?

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updated 2015-04-08 06:16:19 -0600

berak gravatar image

using OpenCv 3.0 with OpenCl 1.1 devices

I want to use the new OpenCV 3.0 TAPI on a device that has OpenCL 1.1 capability. As far as I know, OpenCV is written on top of OpenCL 1.2.

1-

  1. Can I use the TAPI with device that are compatible with OpenCL 1.1? 2- 1.1?
  2. Do I need to write my program in a specific way? 3- way?
  3. Is there any sample code that I can use to see the performance gain(if any)? When I run my code, I want to see that it runs on GPU and as far as I know, the only to check it is to check the speed gain. 4- gain.
  4. Is there any support for an application to run on entirely on GPU?