using OpenCv 3.0 with OpenCl 1.1 devices

asked 2015-04-08 06:03:11 -0600

user10001 gravatar image

updated 2015-04-08 06:16:19 -0600

berak gravatar image

I want to use the new OpenCV 3.0 TAPI on a device that has OpenCL 1.1 capability. As far as I know, OpenCV is written on top of OpenCL 1.2.

  1. Can I use the TAPI with device that are compatible with OpenCL 1.1?
  2. Do I need to write my program in a specific way?
  3. Is there any sample code that I can use to see the performance gain(if any)? When I run my code, I want to see that it runs on GPU and as far as I know, the only to check it is to check the speed gain.
  4. Is there any support for an application to run on entirely on GPU?
edit retag flag offensive close merge delete

Comments

I'm currently working with an Android device. It uses OpenCL 1.1 and it seems to work. But it seems only partially. The new OpenCL - tutorial works and is quiet fast! For writing the Code you can see this here. Example Code (T-Api, CPP and pure ocl) here

beniroquai gravatar imagebeniroquai ( 2015-11-08 15:57:03 -0600 )edit