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What is the difference between the 3.0.0 headers for Windows/All Platforms?

asked 2015-10-01 19:34:05 -0600

Owen gravatar image

I downloaded the windows binary package and the source package for all platforms.

I ran the self-extracting archive under windows. For the source, I built under Linux and did make install.

Now when I diff the two opencv2 directories, I see many differences:

diff -ur /usr/local/include/opencv2/videoio.hpp cpp-source/opencv2/videoio.hpp
--- /usr/local/include/opencv2/videoio.hpp  2015-06-03 13:21:34.000000000 -0400
+++ cpp-source/opencv2/videoio.hpp  2015-03-25 14:04:29.490676900 -0400
@@ -50,7 +50,6 @@
   @{
     @defgroup videoio_c C API
     @defgroup videoio_ios iOS glue
-    @defgroup videoio_winrt WinRT glue
   @}
 */

@@ -81,16 +80,14 @@
        CAP_PVAPI        = 800,   // PvAPI, Prosilica GigE SDK
        CAP_OPENNI       = 900,   // OpenNI (for Kinect)
        CAP_OPENNI_ASUS  = 910,   // OpenNI (for Asus Xtion)
-       CAP_ANDROID      = 1000,  // Android - not used
+       CAP_ANDROID      = 1000,  // Android
        CAP_XIAPI        = 1100,  // XIMEA Camera API
        CAP_AVFOUNDATION = 1200,  // AVFoundation framework for iOS (OS X Lion will have the same API)
        CAP_GIGANETIX    = 1300,  // Smartek Giganetix GigEVisionSDK
        CAP_MSMF         = 1400,  // Microsoft Media Foundation (via videoInput)
-       CAP_WINRT        = 1410,  // Microsoft Windows Runtime using Media Foundation

I haven't confirmed, but I think that misusing the Windows headers on Linux might cause link errors in my program. So I'm wondering:

  • What is the reason for the difference?
  • Is it safe to use the "all platforms" headers on Windows?
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answered 2015-10-02 04:21:11 -0600

Headers are platform independent, but the built dlls or so files from the source file are system specific. Differences in configuration can be due to packages being installed on one system but not on the other operation system.

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Asked: 2015-10-01 19:34:05 -0600

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Last updated: Oct 01 '15