why invert pose
I have a pose output from solvepnp(), not a prob. Many sources suggest to take the inverse of the pose. I am having a contextual blindspot here: can someone tell me why I should use the inverted pose. In common sense language how is the inverted coordinate space more accurate/more appropriate.
Read this or this about homogeneous transformation
Thank you, read this before and successfully modeled it. What I m getting at is less theoretical: what will inverting pose will do; how does the world look with an inverted pose versus normal pose -- any examples?
No idea why.
solvePnP
estimates the pose of the object in the camera frame. The inverse homogeneous transformation gives the pose of the camera in the object frame.It is simple like that.
This may be a nomenclature issue for me. When you state "camera frame" do you mean camera space coordinates? And when you state "object frame" are these coordinates sourcing from the object?