Ask Your Question
1

Wrong result in calibrateHandEye function [answered]

asked 2019-07-10 14:32:50 -0600

dahonora gravatar image

updated 2019-08-07 13:35:06 -0600

I am working in a robot application, in which I have a camera fixed to a robot gripper. In order to calculate the matrix transformation between the camera and the gripper Hcg I am using the calibrateHandEye new function provided in the OpenCV version 4.1.

In the next picture, you can see the description of the function from the OpenCV documentation

image description

To use this function I am editing the camera_calibration example of samples\cpp\tutorial_code\calib3d\

I had taken 10 pictures of the chessboard from the camera mounted in the gripper and at the same time I recorded the robot position.

I changed the code, now It looks like:

// My_handeye.cpp : This file contains the 'main' function. Program execution begins and ends there.
//
#include <iostream>
#include <sstream>
#include <string>
#include <ctime>
#include <cstdio>
#include "pch.h"

#include <opencv2/opencv.hpp>
#include <opencv2/core.hpp>
#include <opencv2/core/utility.hpp>
#include <opencv2/imgproc.hpp>
#include <opencv2/calib3d.hpp>
#include <opencv2/imgcodecs.hpp>
#include <opencv2/videoio.hpp>
#include <opencv2/highgui.hpp>

using namespace cv;
using namespace std;

Mat eulerAnglesToRotationMatrix(Vec3f &theta);
Vec3f rotationMatrixToEulerAngles(Mat &R);
float rad2deg(float radian);
float deg2rad(float degree);

int main()
{

    // Camera calibration information

    std::vector<double> distortionCoefficients(5);  // camera distortion
    distortionCoefficients[0] = 2.4472856611074989e-01;
    distortionCoefficients[1] = -8.1042032574246325e-01;
    distortionCoefficients[2] = 0;
    distortionCoefficients[3] = 0;
    distortionCoefficients[4] = 7.8769462320821060e-01;

    double f_x = 1.3624172121852105e+03; // Focal length in x axis
    double f_y = 1.3624172121852105e+03; // Focal length in y axis (usually the same?)
    double c_x = 960; // Camera primary point x
    double c_y = 540; // Camera primary point y

    cv::Mat cameraMatrix(3, 3, CV_32FC1);
    cameraMatrix.at<float>(0, 0) = f_x;
    cameraMatrix.at<float>(0, 1) = 0.0;
    cameraMatrix.at<float>(0, 2) = c_x;
    cameraMatrix.at<float>(1, 0) = 0.0;
    cameraMatrix.at<float>(1, 1) = f_y;
    cameraMatrix.at<float>(1, 2) = c_y;
    cameraMatrix.at<float>(2, 0) = 0.0;
    cameraMatrix.at<float>(2, 1) = 0.0;
    cameraMatrix.at<float>(2, 2) = 1.0;

    Mat rvec(3, 1, CV_32F), tvec(3, 1, CV_32F);
    //

    std::vector<Mat> R_gripper2base;
    std::vector<Mat> t_gripper2base;
    std::vector<Mat> R_target2cam;
    std::vector<Mat> t_target2cam;
    Mat R_cam2gripper = (Mat_<float>(3, 3));
    Mat t_cam2gripper = (Mat_<float>(3, 1));

    vector<String> fn;
    glob("images/*.bmp", fn, false);

    vector<Mat> images;
    size_t num_images = fn.size(); //number of bmp files in images folder
    Size patternsize(6, 8); //number of centers
    vector<Point2f> centers; //this will be filled by the detected centers
    float cell_size = 30;
    vector<Point3f> obj_points;

    R_gripper2base.reserve(num_images);
    t_gripper2base.reserve(num_images);
    R_target2cam.reserve(num_images);
    t_target2cam.reserve(num_images);

    for (int i = 0; i < patternsize.height; ++i)
        for (int j = 0; j < patternsize.width; ++j)
            obj_points.push_back(Point3f(float(j*cell_size),
                float(i*cell_size), 0.f));

    for (size_t i = 0; i < num_images; i++)
        images.push_back(imread(fn[i]));

    Mat frame;

    for (size_t i = 0; i < num_images; i++)
    {
        frame = imread(fn[i]); //source image
        bool patternfound = findChessboardCorners(frame, patternsize, centers);
        if (patternfound)
        {
            drawChessboardCorners(frame, patternsize, Mat(centers), patternfound);
            //imshow("window", frame);
            //int key = cv::waitKey(0) & 0xff;
            solvePnP(Mat(obj_points), Mat(centers), cameraMatrix, distortionCoefficients, rvec, tvec);

            Mat R;
            Rodrigues(rvec, R); // R is 3x3
            R_target2cam.push_back ...
(more)
edit retag flag offensive close merge delete

Comments

As you said, it could be an issue about the Euler convention. You should validate that you are able to correctly convert from Euler to rotation matrix.

Or better if you robot API allows it, use quaternion or rotation matrix directly.

Eduardo gravatar imageEduardo ( 2019-07-12 03:18:45 -0600 )edit

The robot doesn´t give the quaternion or rotation matrix. I can only extract the information about the orientation as RPY Euler angles or rotation vector. I validated the correct conversion from Euler to rotation matrix. For example, using the first position I have: RPY angle: Rx= -153.61, Ry= 8.3, Rz= -91.91 The program is converting it correctly to

robot_rot_01 = [-0.03297927740105067, 0.9889760982746338, 0.1443560719490051;

0.8974292119750117, -0.03427269290003497, 0.4398251940045839;

0.4399240869640498, 0.1440544733526174, -0.8864057005072823]

So the problem is not there.

Maybe is the solvePnP function? I don´t fully understand how does it work. I tried to check that the positions it was generating was correct. At least the t_target2cam seems right, don´t know about R_target2c

dahonora gravatar imagedahonora ( 2019-07-12 08:01:28 -0600 )edit

If the robot API does not give rotation matrix, the only way to be sure that your conversion is correct is by looking at the robot manual about the convention they chose for Euler angles.

They are 12 different Euler angles conventions and you cannot verify that the output is correct by comparing with Matlab (unless the Euler convention is the same between the robot manufacturer and Matlab...).

What is the other software that does the Hand-eye calibration? If it is a software provided by the manufacturer, what is the reason to use the OpenCV version?

To verify that the transformation between the chessboard is correct, you can draw the chessboard frame in the calibration images and verify the translation roughly.

Eduardo gravatar imageEduardo ( 2019-07-12 08:25:51 -0600 )edit

Also, verify that the frames are correct:

  • the function gives the transformation camera frame to end-effector frame
  • it needs in input the transformation end-effector to robot base frame
  • etc.
Eduardo gravatar imageEduardo ( 2019-07-12 08:39:21 -0600 )edit

Hi Eduardo. Thanks for the interest. The other software is Halcon from MVTec. I got a trial license but is almost finished. And is very expensive. If I could solve that without that software, it will be great. I will try to check what you suggest about drawing the chessboard frame, though I am not very sure how to do it. The robot I am using is a Universal Robots UR10. It was difficult to find information about the convention they use, this is what I got so far:

the RPY (roll-pitch-yaw) rotations are extrinsic rotations about the X-Y-Z axes (corresponding to intrinsic rotations about the Z-Y’-X” axes)

dahonora gravatar imagedahonora ( 2019-07-12 08:39:38 -0600 )edit

Yeah, I checked the frames many times now the best I could...

dahonora gravatar imagedahonora ( 2019-07-12 08:41:14 -0600 )edit

Can you add the transformation estimated by MVTec?

Are you using the same input values between OpenCV and MVTec functions? From this documentation, it looks like RobotPoses is the inverse transformation compared to gripper2base.

Eduardo gravatar imageEduardo ( 2019-07-12 08:55:47 -0600 )edit

I rechecked the information of the robot, it seems that the rotation matrix is calculated in the way ZYX:

The RPY vector (Vector3d) in radians, describing a roll-pitch-yaw sequence of extrinsic rotations about the X-Y-Z axes, (corresponding to intrinsic rotations about the Z-Y’-X” axes). In matrix form the RPY vector is defined as Rrpy = Rz(yaw)Ry(pitch)Rx(roll).

Anyway, I am still getting a wrong result

dahonora gravatar imagedahonora ( 2019-07-12 08:57:50 -0600 )edit

No, the input values are different. MVTec uses a different calibration board, so the images are different and the poses are different as well. I am using this other function from MVtec.

The transformation I get from MVtec is CamInToolPose [0.10303, 0.0841074, -0.132758, 358.639, 359.273, 177.93]. That is in meters and degrees

dahonora gravatar imagedahonora ( 2019-07-12 09:15:38 -0600 )edit

1 answer

Sort by » oldest newest most voted
0

answered 2019-08-06 16:08:12 -0600

dahonora gravatar image

I actually managed to solve this problem. The general idea was correct, but:

  1. I was not understanding correctly the vector rotation notation the robot was giving. It was necessary to multiply the actual values by a factor.
  2. I created a new program that extracts directly from the robot and the pictures the matrixes that the algorithm requires and writes these values to a YML file.
  3. The CALIB_HAND_EYE_TSAI method wasn't giving me correct values. But with the four others, the values seem to converge to the actual values

Anyway, thank you for your help. I am stuck to get more precision in the algorithm, but that's for another question.

edit flag offensive delete link more

Comments

What should be done about the rotation vector obtained from the robot? I am also using a UR robot.

jihan gravatar imagejihan ( 2020-07-20 02:46:15 -0600 )edit

Question Tools

1 follower

Stats

Asked: 2019-07-10 14:32:50 -0600

Seen: 2,600 times

Last updated: Aug 07 '19