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GPU runs much slower than CPU

asked 2019-06-18 11:08:15 -0600

Digital Design gravatar image

updated 2019-07-01 22:43:07 -0600

supra56 gravatar image

You may have seen this popular tutorial for GPU: https://devblogs.nvidia.com/even-easi... I tried to implement the addition kernel of this webpage and compare the processing time between CPU and GPU. Code:

#include <stdio.h>
#include <iostream>
#include <math.h>
#include <conio.h>

#include <stdlib.h>
#include <conio.h>
#include < Windows.h>

#include <opencv2/core.hpp>
//#include <opencv2/opencv.hpp>
#include <opencv2/imgcodecs.hpp>
#include <opencv2/highgui.hpp>

#include "cuda_runtime.h"
#include "device_launch_parameters.h"

using namespace cv;

// Kernel function to add the elements of two arrays
__global__
void add(long int n, float *x, float *y)
{
    int index = threadIdx.x;
    int stride = blockDim.x;
    int i = blockIdx.x*blockDim.x + threadIdx.x;
    int STEP_LEN = blockDim.x* gridDim.x;
    //*xx = int( n / (STEP_LEN));
    for (int i = blockIdx.x * blockDim.x + threadIdx.x; i < n; i += blockDim.x * gridDim.x)
    {
        y[i] = x[i] + y[i];
    }
    /*for (int j= 0; j< n/(STEP_LEN); j++)
    y[(j* STEP_LEN)+ i] = x[(j* STEP_LEN)+ i] + y[(j*STEP_LEN) + i];*/
}

int main(void)
{
    long int N = 1 << 20; // 1M elements

    double tt;
    float *x, *y;

    // Run kernel on 1M elements on the GPU
    int blockSize = 256;
    while (blockSize != 1)
    {
        cudaMallocManaged(&x, N * sizeof(float));
        cudaMallocManaged(&y, N * sizeof(float));

        // initialize x and y arrays on the host
        for (long int i = 0; i < N; i++) {
            x[i] = 1.0f;
            y[i] = 2.0f;
            //printf("fabs(y[%ld] - 3.0f)= %g\n", i, y[i] - 3.0f);
        }
        for (long int i = 0; i < N; i++)
            y[i] = 2.0f;
        std::cout << "Enter blockSize (1 to terminate): ";
        std::cin >> blockSize;
        int numBlocks = (N + blockSize - 1) / blockSize;
        tt = (double)getTickCount();
        add << <numBlocks, blockSize >> >(N, x, y);
        tt = ((double)getTickCount() - tt) / getTickFrequency();
        //add << <8, 64>> >(N, x, y);

        // Wait for GPU to finish before accessing on host
        cudaDeviceSynchronize();

        // Check for errors (all values should be 3.0f)
        float maxError = 0.0f;
        float net_err = 0;
        for (long int i = 0; i < N; i++)
        {
            //std::cout << "i1= " << (long int)(i) << ") " << y[i] << std::endl;
            maxError = fmax(maxError, fabs(y[i] - 3.0f));
            net_err += fabs(y[i] - 3.0f);
        }

        std::cout << "Max error: " << maxError << ", net_err= " << net_err << std::endl;
        std::cout << tt << "seconds spent ." << std::endl;
        std::cout << "------------------------------------------------------------------------------------" << std::endl;

        // Free memory
        cudaFree(x);
        cudaFree(y);
    }

    for (register int j1 = 0; j1 < 10; j1++)
    {
        x = (float*)malloc(N * sizeof(float));
        y = (float*)malloc(N * sizeof(float));
        for (register long int i = 0; i < N; i++)
            y[i] = 2.0f;

        tt = (double)getTickCount();
        for (register long int i = 0; i < N; i++)
            y[i] = x[i] + y[i];
        tt = ((double)getTickCount() - tt) / getTickFrequency();
        std::cout << tt << "seconds spent ." << std::endl;
        std::cout << "******************************************************" << std::endl;
        free(x);
        free(y);
    }

    std::cout << "Press any key to finish..." << std::endl;
    getch();
    return 0;
}

"blockSize" is the number of ... (more)

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answered 2019-06-19 02:40:09 -0600

Is the question relating to OpenCV coming up?

Regarding your purely CUDA question.

  1. Have you set the environmental variable CUDA_LAUNCH_BLOCKING = 1? I ask because you are timing asynchronous kernel launches not kernel execution. If that flag is not specified you want to calculate the end time after the call to cudaDeviceSynchronize() so that you are timing the kernel execution not just the time for the kernel launch in the runtime api.
  2. Your timers have a resolution of 10-16ms and your results are between 2-30ms which is not going to work. You need to use high resolution timers or better still CUDA events.
  3. Before proceeding you can confirm the execution time of the kernels by simply launching your application with nvprof on the command line or the nvvp GUI (C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\vXX.x\libnvvp\nvvp.exe) and examining the output.
  4. It is possible that your kernel is not operating as expected, the formatting is off and I cannot confirm if it is correct.

Additionally you have not mentioned what GPU/CPU you are using. When the above are addressed you may still have poor performance if the GPU is slow.

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Sorry for my late reply. As cudawarped said, the CPU resolution isn't high enough to capture the elapsed time for GPU events. Many thanks for considering all other possibilities could cause this problem.

Digital Design gravatar imageDigital Design ( 2019-06-29 07:08:41 -0600 )edit

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Asked: 2019-06-18 11:08:15 -0600

Seen: 1,113 times

Last updated: Jul 01 '19