What's the error function used in findEssentialMat() ?
Hello,
I was checking the implementation detail of findEssentialMat().
The corresponding code for computing the error of one point is shown below:
Vec3d x1(x1ptr[i].x, x1ptr[i].y, 1.);
Vec3d x2(x2ptr[i].x, x2ptr[i].y, 1.);
Vec3d Ex1 = E * x1;
Vec3d Etx2 = E.t() * x2;
double x2tEx1 = x2.dot(Ex1);
double a = Ex1[0] * Ex1[0];
double b = Ex1[1] * Ex1[1];
double c = Etx2[0] * Etx2[0];
double d = Etx2[1] * Etx2[1];
err.at<float>(i) = (float)(x2tEx1 * x2tEx1 / (a + b + c + d));
My question is, how to interpret this error x2tEx1 * x2tEx1 / (a + b + c + d)?
It is not the distance between point and epipolar line.
Could anyone tell me what is that value?