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most of it is probably doable, but you're way off the well-trodden path here, don't expect any ready-mades.

  1. opencv has support for usb/firewire cams, but i''m afraid, you'll need some special SDK for your grabber card.

  2. sure. once you're there, this might be the "easy part" of your endeavour.

  3. yes, you can use opengl combined with opencv (but again, no readymades, you'll need your own 3d engine, model loading, ways to supply & retrieve texture, etc.)

  4. you're absolutely on your own here.

most of it is probably doable, but you're way off the well-trodden path here, don't expect any ready-mades.

  1. opencv has support for usb/firewire cams, but i''m afraid, you'll need some special SDK for your grabber card.

  2. sure. once you're there, this might be the "easy part" of your endeavour.

  3. yes, you can use opengl combined with opencv (but again, no readymades, you'll need your own 3d engine, model loading, ways to supply & retrieve texture, etc.)

  4. you're absolutely on your own here.

  5. idk, what other sotware you're already using, - maybe it's far easier, to incorporate opencv in e.g. an adobe plugin, than doing all the "wiring" yourself.