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1 | initial version |

you need really these????

```
if ((point[0].x != yourmemorypoint.x) & (point[0].y != yourmemorypoint.y))
{yourmemorypoint.x = point[0].x;
yourmemorypoint.y = point[0].y;}
else { .... cancel point ...
```

.... in a for cicle .... quite simple (... absolutely not tested ....)

2 | No.2 Revision |

you need really these????

```
if ((point[0].x != yourmemorypoint.x) & (point[0].y != yourmemorypoint.y))
```

{yourmemorypoint.x = point[0].x;
yourmemorypoint.y = point[0].y;}
else { .... cancel point ...

quite simple (... absolutely not tested ....)

3 | No.3 Revision |

you need really these????

```
if ((point[0].x != yourmemorypoint.x) & (point[0].y != yourmemorypoint.y))
```

{yourmemorypoint.x = point[0].x;
yourmemorypoint.y = point[0].y;}
else { .... cancel point ~~...~~

~~quite simple ~~(... absolutely not tested ....)

4 | No.4 Revision |

you need really these????

```
if ((point[0].x != yourmemorypoint.x) & (point[0].y != yourmemorypoint.y))
{yourmemorypoint.x = point[0].x;
yourmemorypoint.y = point[0].y;}
else { .... cancel point ...
```

in a FOR cycle (... absolutely not tested ....)

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