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you need really these????

if ((point[0].x != yourmemorypoint.x) & (point[0].y != yourmemorypoint.y)) {yourmemorypoint.x = point[0].x; yourmemorypoint.y = point[0].y;} else { .... cancel point ... .... in a for cicle .... quite simple (... absolutely not tested ....)

you need really these????

if ((point[0].x != yourmemorypoint.x) & (point[0].y != yourmemorypoint.y))

{yourmemorypoint.x = point[0].x; yourmemorypoint.y = point[0].y;} else { .... cancel point ...

.... in a for cicle ....

quite simple (... absolutely not tested ....)

you need really these????

if ((point[0].x != yourmemorypoint.x) & (point[0].y != yourmemorypoint.y))

{yourmemorypoint.x = point[0].x; yourmemorypoint.y = point[0].y;} else { .... cancel point ...

...

quite simple (... absolutely not tested ....)

you need really these????

if ((point[0].x != yourmemorypoint.x) & (point[0].y != yourmemorypoint.y))
{yourmemorypoint.x = point[0].x;
yourmemorypoint.y = point[0].y;}
else { .... cancel point ...

in a FOR cycle (... absolutely not tested ....)