1 | initial version |
you need really these????
if ((point[0].x != yourmemorypoint.x) & (point[0].y != yourmemorypoint.y))
{yourmemorypoint.x = point[0].x;
yourmemorypoint.y = point[0].y;}
else { .... cancel point ...
.... in a for cicle .... quite simple (... absolutely not tested ....)
2 | No.2 Revision |
you need really these????
if ((point[0].x != yourmemorypoint.x) & (point[0].y != yourmemorypoint.y))
{yourmemorypoint.x = point[0].x;
yourmemorypoint.y = point[0].y;}
else { .... cancel point ...
3 | No.3 Revision |
you need really these????
if ((point[0].x != yourmemorypoint.x) & (point[0].y != yourmemorypoint.y))
{yourmemorypoint.x = point[0].x;
yourmemorypoint.y = point[0].y;}
else { .... cancel point ...
quite simple (... absolutely not tested ....)
4 | No.4 Revision |
you need really these????
if ((point[0].x != yourmemorypoint.x) & (point[0].y != yourmemorypoint.y))
{yourmemorypoint.x = point[0].x;
yourmemorypoint.y = point[0].y;}
else { .... cancel point ...
in a FOR cycle (... absolutely not tested ....)