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I checked my environment. The details are as follows.

  • Windows 8.1
  • Visual Studio 2012 Update4

But, I don't have web camera. So, I changed source to video file from camera input. In my environment, UMat(OpenCL-enabled) is faster than UMat(OpenCL-disabled). https://gist.github.com/atinfinity/fd82f794ebf736a2e2e3

[670017.262677] [drm] Enabling RC6 states: RC6 on, RC6p off, RC6pp off
[670025.273070] [drm] stuck on render ring

I think that your environment is Linux. It looks like issue particular to Linux. If the performance improved when you use video file as input data, it may be a issue of the capture on Linux.

I checked my environment. The details are as follows.

  • Windows 8.1
  • Visual Studio 2012 Update4
  • NVIDIA GeForce GTX 680
  • CUDA 6.0

But, I don't have web camera. So, I changed source to video file from camera input. In my environment, UMat(OpenCL-enabled) is faster than UMat(OpenCL-disabled). https://gist.github.com/atinfinity/fd82f794ebf736a2e2e3

[670017.262677] [drm] Enabling RC6 states: RC6 on, RC6p off, RC6pp off
[670025.273070] [drm] stuck on render ring

I think that your environment is Linux. It looks like issue particular to Linux. If the performance improved when you use video file as input data, it may be a issue of the capture on Linux.

I checked on my environment. The details are as follows.

  • Windows 8.1
  • Visual Studio 2012 Update4
  • NVIDIA GeForce GTX 680
  • CUDA 6.0

But, I don't have web camera. So, I changed source to video file from camera input. In my environment, UMat(OpenCL-enabled) is faster than UMat(OpenCL-disabled). https://gist.github.com/atinfinity/fd82f794ebf736a2e2e3

[670017.262677] [drm] Enabling RC6 states: RC6 on, RC6p off, RC6pp off
[670025.273070] [drm] stuck on render ring

I think that your environment is Linux. It looks like issue particular to Linux. If the performance improved when you use video file as input data, it may be a issue of the capture on Linux.