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@berak Thanks, this worked and now I'm getting the same speeds on both. I started a time immediately before the detect and compute methods and added it to a counter immediately after. The division by 399 was because I had a 400 frame video I was comparing them on so, for 400 frames it takes 399 comparisons. I did not understand the difference between clock and wall time though and it made all the difference. Why shouldn't the imread() functions be included? Is it just because it is not part of what I asked about or is it an inherently variable process?