2016-10-24 08:10:21 -0600 | asked a question | I want to identify object tracking ,dimension calculating and gesture interaction based on 3D camera using visual studio c++ with opencv, [closed] |
2016-10-23 23:39:04 -0600 | asked a question | I want to identify object tracking ,dimension calculating and gesture interaction based on 3D camera using visual studio c++ with opencv, //objectTrackingTutorial.cpp //Written by Kyle Hounslow 2013 //Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software") //, to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, //and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: //The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. //THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, //FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER //LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS //IN THE SOFTWARE. include <sstream>include <string>include <iostream>include <opencv\highgui.h>include <opencv\cv.h>using namespace cv; //initial min and max HSV filter values. //these will be changed using trackbars int H_MIN = 0; int H_MAX = 95; int S_MIN = 119; int S_MAX = 256; int V_MIN = 160; int V_MAX = 256; //default capture width and height const int FRAME_WIDTH = 640; const int FRAME_HEIGHT = 480; //max number of objects to be detected in frame const int MAX_NUM_OBJECTS = 50; //minimum and maximum object area const int MIN_OBJECT_AREA = 20 * 20; const int MAX_OBJECT_AREA = FRAME_HEIGHTFRAME_WIDTH / 1.5; //names that will appear at the top of each window const string windowName = "Original Image"; const string windowName1 = "HSV Image"; const string windowName2 = "Thresholded Image"; const string windowName3 = "After Morphological Operations"; const string trackbarWindowName = "Trackbars"; void on_trackbar(int, void) {//This function gets called whenever a // trackbar position is changed } string intToString(int number){ } void createTrackbars(){ //create window for trackbars } void drawObject(int x, int y, Mat &frame){ (more) |
2016-10-23 23:39:03 -0600 | answered a question | distribution of color in 3d coordinates and diagonal of bounding box can you explain it from start i really did not get it . |
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