2015-07-02 11:16:36 -0600 | received badge | ● Enthusiast |
2015-06-27 06:28:33 -0600 | asked a question | Proxy low res video file generation Hi all, We need to work on a long duration 4K AVCHD video sequence and generate a low res preview based on that file. We thought to first convert the 4K original video to a LOW RES PROXY file (in a separate thread using opencv_ffmpeg.dll or external ffmpeg.exe cmd), and then work on that proxy file to speed up preview. Idealy we would like to be able to read that PROXY file with VideoCapture before the end of the conversion. Do you think it's possible without using image sequence? What codec would you use to generate that proxy? Tx |
2013-09-12 11:56:22 -0600 | asked a question | GPU::VideoReader_GPU output strange color with YUV420 source Hi, I have a strange result when reading YUV420 video with gpu::VideoReader_GPU. FFmpeg on CPU give good results, but the gpu version output strange colors (especially in blue), near the true colors but not exactly the same... ... instead of 1920x1080 : it appears like an old bug in FFMPEG, that was corrected since then. But the problem probably does not come from there, because the result is the same with other sources like : I compiled opencv 2.4.6 with CUDA and NCUVID. Is there any knowned fix for that problem ? Thanks for your answers ;) |
2013-09-10 04:54:01 -0600 | received badge | ● Self-Learner (source) |
2013-07-02 05:57:10 -0600 | commented answer | Optimized async GPU streams usage in Video post-treatment ENCODING OUTPUT VIDEO
Tx again ! |
2013-07-02 05:56:45 -0600 | commented answer | Optimized async GPU streams usage in Video post-treatment What function could be used to determine if hardware is compatible with multiple streams and how much for n ?
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2013-07-02 05:55:23 -0600 | commented answer | Optimized async GPU streams usage in Video post-treatment Thanks for your answer JasonInVegas ! So what I understood is :
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2013-07-02 05:45:42 -0600 | received badge | ● Supporter (source) |
2013-07-01 06:36:53 -0600 | asked a question | Optimized async GPU streams usage in Video post-treatment Hi, I'd like to know if the following CUDA pseudocode is feasible ?
What low cost Nvidia card would you advise for the best results ? I understood GPU class is "compute capability 1.3" actually, but would it be 2.0 or higher in a near future ? Tx for your answers ;) |
2013-06-21 04:30:14 -0600 | answered a question | Inverse Perspective Mapping -> When to undistort? Hi, You should :
And use the undistorted camera matrix of course ( Intrinsic_undisto ). To get the transform Mat, you don't have to do such complex computes. I'm not sure for 3x3_Translation_bird_eye, but you should try this... |
2013-06-21 03:55:21 -0600 | answered a question | OpenCL crash with CL_INVALID_BUFFER_SIZE Ok, I found by myself : Compiling opencv 2.4.5 + OCL : same result Compiling AMD APP samples, always with Mingw : it runs... But with results like this : So I suspect the actual opencv limitation to workgroup size to 256, because my GPU is a Radeon HD 5450, limited to 128. Could you please tell me if there is any plan to add the feature to future version (2.4.6, 3.0 ??) In a near future, will it be possible to call different OCL contexts at the same time too (from several threads) ? |
2013-06-18 11:49:08 -0600 | asked a question | OpenCL crash with CL_INVALID_BUFFER_SIZE Hi all, I compiled OpenCV 2.4.3 with success, with the OpenCL support AMD SDK v2.8, with Mingw on Win7 64. Now, my first program compiles fine, but crashes when executing a simple : ocl::oclMat OCL_Mat_Img( Mat_Img ); with the following error : OpenCV Error: Gpu API call (CL_INVALID_BUFFER_SIZE) in openCLMallocPitch,... There is probably something wrong in this first OpenCL test for me... For example, where should I place .cl kernels regading to my .exe ? Thanks for your help ! |
2013-05-11 05:05:48 -0600 | asked a question | Stitching "manualy" with WarpPerspective ? Hi all, I try to stitch 2 undistorted images (Mat_Img0 and Mat_Img1), knowing there individual orientations (Mat_RotImg0 and Mat_RotImg1). So I'd like to stitch Mat_Img1 directly on Mat_Img0. I tried the following : Unfortunately, it does not give the expected result. Do you see anything I do wrong in this code ? Thanks a lot in advance for your answers ;) |