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BOWImgDescriptorExtractor+BruteForceMatcher_GPU_base

As far as I can tell this has not been implemented yet, has anyone successfully implemented this:

DescriptorExtractor* extractor; //Any extractor gpu::BruteForceMatcher_GPU_base matcher; //L1, L2, HAMMING, etc BOWImgDescriptorExtractor* bowide = new BOWImgDescriptorExtractor(extractor, matcher);

Any help or feedback would be much appreciated!

BOWImgDescriptorExtractor+BruteForceMatcher_GPU_base

As far as I can tell this has not been implemented yet, has anyone successfully implemented this:

DescriptorExtractor* extractor; //Any extractor gpu::BruteForceMatcher_GPU_base matcher; //L1, L2, HAMMING, etc BOWImgDescriptorExtractor* bowide = new BOWImgDescriptorExtractor(extractor, matcher);

Any help or feedback would be much appreciated!

BOWImgDescriptorExtractor+BruteForceMatcher_GPU_base

As far as I can tell this has not been implemented yet, has anyone successfully implemented this:

DescriptorExtractor* extractor; //Any extractor extractor (GPU or CPU) gpu::BruteForceMatcher_GPU_base matcher; //L1, L2, HAMMING, etc etc. (GPU or CPU) BOWImgDescriptorExtractor* bowide = new BOWImgDescriptorExtractor(extractor, matcher);

Any help or feedback would be much appreciated!appreciated! I may look into implementing it

BOWImgDescriptorExtractor+BruteForceMatcher_GPU_base

As far as I can tell this has not been implemented yet, has anyone successfully implemented this:

DescriptorExtractor* extractor; //Any extractor (GPU or CPU) gpu::BruteForceMatcher_GPU_base matcher; //L1, L2, HAMMING, etc. (GPU or CPU) BOWImgDescriptorExtractor* bowide = new BOWImgDescriptorExtractor(extractor, matcher);

Any help or feedback would be much appreciated! I may look into implementing it