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How to build LUT for IPM

Hi, I want to build a lookup table to use with inverse perspective mapping. Instead of applying warpPerspective with the transform matrix on each frame, I want to use a lookup table (LUT).

Right now I use the following code to generate the transformation matrix

src.put(0, 0, 200,260, 340,260, 440,330,  40,330);
dst.put(0, 0, 220,190, 400,190, 400,400, 220,400); 
m = new Mat(3, 3, CvType.CV_32FC1);
m = Imgproc.getPerspectiveTransform(src, dst);

In the onCameraFrame() I apply the warpPerspective() function. How can I build a LUT knowing some input pixels on the original frame and their correspondences in the output frame, and knowing the transfromation matrix??

How to build LUT lookup table for IPMinverse perspective mapping?

Hi, I want to build a lookup table to use with inverse perspective mapping. Instead of applying warpPerspective with the transform matrix on each frame, I want to use a lookup table (LUT).

Right now I use the following code to generate the transformation matrix

src.put(0, 0, 200,260, 340,260, 440,330,  40,330);
dst.put(0, 0, 220,190, 400,190, 400,400, 220,400); 
m = new Mat(3, 3, CvType.CV_32FC1);
m = Imgproc.getPerspectiveTransform(src, dst);

In the onCameraFrame() I apply the warpPerspective() function. How can I build a LUT knowing some input pixels on the original frame and their correspondences in the output frame, and knowing the transfromation matrix??

How to build lookup table for inverse perspective mapping?

Hi, I want to build a lookup table to use with inverse perspective mapping. Instead of applying warpPerspective with the transform matrix on each frame, I want to use a lookup table (LUT).

Right now I use the following code to generate the transformation matrix

src.put(0, 0, 200,260, 340,260, 440,330,  40,330);
dst.put(0, 0, 220,190, 400,190, 400,400, 220,400); 
m = new Mat(3, 3, CvType.CV_32FC1);
m = Imgproc.getPerspectiveTransform(src, dst);

In the onCameraFrame() I apply the warpPerspective() function. How can I build a LUT knowing some input pixels on the original frame and their correspondences in the output frame, and knowing the transfromation matrix??