I define the video capture as a pointer
VideoCapture* capture;
I then initialize the pointer to null in the constructor
capture=NULL;
When ready to use it i initialize it
capture=new VideoCapture;
I can then use it and read a camera just fine.
When I am ready to close out the program I release it
If(capture->IsOpened)
capture->release;
This works.
However when I go to delete the capture object, I doesn't work, and I get an error
if(capture)
delete capture;
If I don't try to delete it, I get a memory leak
If I try to delete it without releasing it, I get errors
If I don't try to release it or delete it, I get errors.
Does anybody have an idea of how to release it and delete it without getting a bunch of errors?