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i want to know how to implement blendlinear() function

asked 2019-01-17 08:03:28 -0500

Allaye gravatar image

updated 2019-01-17 08:06:09 -0500

i want to blend two images together, and i have used the addweighted and i understand how it works, but am trying to use the blendlinear function(to my own understanding it can be used to blend images) but i cant actually understand how to use it.

blendLinear (   InputArray  src1, // this are Mat images and should be the same size as the src2
InputArray  src2,
InputArray  weights1,
InputArray  weights2, // i don't actually understand this two
OutputArray     dst     // the destination image it should also bee the same size and type as src1
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can you show, what you tried (code) ? it's unclear.

berak gravatar imageberak ( 2019-01-17 08:05:07 -0500 )edit

am talking about the blendlinear() function, this is the explanation on the website

Performs linear blending of two images:

dst(i,j)=weights1(i,j)∗src1(i,j)+weights2(i,j)∗src2(i,j) Parameters src1 It has a type of CV_8UC(n) or CV_32FC(n), where n is a positive integer.

src2 It has the same type and size as src1.

weights1 It has a type of CV_32FC1 and the same size with src1.

weights2 It has a type of CV_32FC1 and the same size with src1.

dst It is created if it does not have the same size and type with src1.

Allaye gravatar imageAllaye ( 2019-01-17 08:08:37 -0500 )edit

not sure, can you please explain "Weight per pixel " for me please..

Allaye gravatar imageAllaye ( 2019-01-17 08:09:59 -0500 )edit

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answered 2019-01-17 08:08:43 -0500

berak gravatar image

updated 2019-01-17 08:22:54 -0500

main difference between addWeighted() and blendLinear() is, that the former has a single blending factor for the whole image, and the latter has a weights per pixel Mat for each image.

do you have such a thing ?

as an example:

Mat_<uchar> m1(2,2);  // 1st "demo" image
m1 << 1,1,

Mat_<uchar> m2(2,2);  // 2nd image
m2 << 3,3,

Mat_<float> w1(2,2);  // weights
w1 << .2, .4,         // 0.2 * 1st_pixel, 0.4 * 2nd_pixel, etc.
      .4, .2;

Mat w2 = 1.0f - w1;

Mat result;
blendLinear(m1, m2, w1, w2, result);

cout << result << endl;

[  3,   2;
   2,   3]
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no please, thanks

Allaye gravatar imageAllaye ( 2019-01-17 08:31:22 -0500 )edit

also see this (maybe related)

sturkmen gravatar imagesturkmen ( 2019-01-17 10:05:58 -0500 )edit
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Asked: 2019-01-17 08:03:28 -0500

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Last updated: Jan 17