2017-08-22 11:05:12 -0600 | commented question | How to rotate a camera to point to an object on the screen Is that a 4D transformation matrix? It's been a while since I studied that and I don't remember the details extremely well. And once I have the transformation matrix, do I move the world space vectors to pixel space, perform the rotation, then apply the transpose of the transformation matrix again? |
2017-08-21 15:12:57 -0600 | received badge | ● Enthusiast |
2017-08-20 16:00:03 -0600 | asked a question | How to rotate a camera to point to an object on the screen I have a camera which points in a direct, I have a unit vector There is a point of interest in the image taken by the camera. Given the field of view of the camera and image size, I can compute two vectors in pixel space:
I want to rotate the camera It's unclear to me how to transition between the on-screen pixel-space orientation of vectors |
2017-07-24 18:08:55 -0600 | received badge | ● Editor (source) |
2017-07-24 18:08:16 -0600 | asked a question | Given the fundamental matrix can I get camera angle relative to a plane? I have 6 stereo images of a plane (wall) with the scale marked (by tape measure). The cameras are at varying position and angles. I can compute the fundamental matrix with I also have the coordinates of the cameras in world space. Can I determine the angles of the cameras in world coordinates using |