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2013-10-10 14:28:28 -0600 | asked a question | OpenCV 2.4.6 Build/link errors with CUDA and OpenGL I'm getting the following build errors for OpenCV version 2.4.6 for "Visual Studio 10 Win64" with both WITH_OPENGL and WITH_OPENCV specified. Anyone know what I'm doing wrong? Link Errors: The OpenCV configuration is below: (more) |
2013-10-07 16:14:28 -0600 | commented question | opencv 2.6.4 CascadeClassifier_GPU vs CascadeClassifier I've done more research and the implemented a detectMultiScaleWithParms method that allows you to pass in the following, enum { NCVPipeObjDet_Default = 0x000, NCVPipeObjDet_UseFairImageScaling = 0x001, // not implemented NCVPipeObjDet_FindLargestObject = 0x002, NCVPipeObjDet_VisualizeInPlace = 0x004, }; none of these make any difference in the output. |
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2013-10-05 16:24:14 -0600 | asked a question | opencv 2.6.4 CascadeClassifier_GPU vs CascadeClassifier I've built the winx64 version of OpenCV 2.6.4 and all of the samples with CUDA support using the CUDA 5.5 SDK and tested with an NVIDIA GFORCE GT 630 (CUDA level 2.1) video card. I modified the objectDetection tutorial to add another version of the detectAndDisplay method that uses the GPU. Given the same 16 second (465 frame) video of me facing the camera, the detectAndDisplay is much more accurate than the CUDA version which always fails to find the eyes. In the video the CPU version finds 378 faces and detects 141 eyes in 465 frames, the GPU version finds 387 faces and detects zero eyes. Is there something about the haarcascade_eye_tree_eyeglasses.xml file that doesn't work properly on the GPU? I would expect to get the same results given the same input for both scenarios, the only thing I can figure out is that the CV_HAAR_SCALE_IMAGE parameter to the cpu CascadeClassifier is affecting it's ability to detect the eyes. Is there a better detection file for the GPU classifier? I've included the two detectAndDisplay functions for comparison. (more) |