2017-05-01 14:38:57 -0600 | commented question | Suddenly unable to use OpenCV Renaming the exe made no difference. Interesting thing I found out though, attaching the "CAP_DSHOW" and "CAP_FFMPEG" parameters to the VideoCapture method causes different effects. "CAP_DSHOW" gives a totally grey image. CAP_FFMPEG gives a nonsensically colourful image. I've confirmed FFMPEG is correctly installed though. |
2017-05-01 05:28:45 -0600 | commented question | Suddenly unable to use OpenCV Thanks for getting back to me! Yes, I have ffmpeg enabled. A _ffmpeg320.dll is generated. This DLL is also in my exectuables folder. No webcams work with OpenCV. I've tried 3. They all work in other programs (Skype, default Camera App). Yes,I can load videos and see their frames. It's just my cameras :( |
2017-04-30 15:36:18 -0600 | commented question | Suddenly unable to use OpenCV depends.exe only reveals errors with missing "API-MS-WIN-XXXX", "EXT-MS-WIN-XXXX" and"IESHIMS.DLL". From what I understand, this is normal. |
2017-04-30 10:39:40 -0600 | commented question | Suddenly unable to use OpenCV Thank you for getting back to me!
I've done some investigating since the post; and I'm concerned about Codecs. I did install MPHC since it last working build and now it's failing. I've since removed MPHC, but there's been no progress at all. How can I ensure I have what Codecs I may need? |
2017-04-30 06:34:58 -0600 | asked a question | Suddenly unable to use OpenCV Hello, OpenCV has been working very well for the past few months until 3 days ago. Suddenly, I cannot receive any video feed from my camera's feed. Since re-compiling OpenCV my IDE flags My camera's work fine in other applications (Skype, default camera App). So far I have: Attempted different camera's - same result Recompiled Opencv 3.2 in CMake, believing a file may have been corrupt Repaired Visual Studio Environment specs:
Below is a snippet of my code, all I receive is a grey screen. The returned frame DOES have data in the Mat object. It just always displays a light grey. Could anyone offer any insight as to why i'm experiencing my issues? |
2017-02-17 11:10:46 -0600 | answered a question | [Solved] MEXEXT Issues Compiling 3.2 with CUDA After a few days of trying, the solution was to uninstall MatLab 2016. As soon as it was uninstalled, the compiling went smoothly. Fortunately, I no longer need MatLab. But if anyone experiences the same, try uninstalling and then compiling. Reinstall upon completion. If you're on 2016, consider an earlier revision. |
2017-02-10 04:12:08 -0600 | commented question | [Solved] MEXEXT Issues Compiling 3.2 with CUDA Still looking into this. "MEXEXT" seems to be a "Binary MEX file-name extension" from MathWorks. In my case, that could be from MatLab which I have installed. |
2017-02-09 08:30:33 -0600 | received badge | ● Editor (source) |
2017-02-09 08:30:14 -0600 | asked a question | [Solved] MEXEXT Issues Compiling 3.2 with CUDA Hi, I'm a student trying to compile OpenCV with CUDA enabled. But I get frequent errors when I compile within Visual Studio 2013. My environment: My Process:
This one occurs many times, particularly on cuda projects.
Could anyone please let me know if there's anything obviously wrong with my setup or process? edit: some formatting cleanup |
2016-10-01 07:16:53 -0600 | commented question | Storing frames from large video [Memory issue] I'd like to manage memory more effectively and learn how this works. I'm sure there can be optimised solutions if once I have the frames, I could distribute them effectively across threads/processes and perhaps CUDA warps. I could recombine them once the work is done. I am open to any ideas and will certainly keep the "on-the-fly" in mind. |
2016-10-01 07:00:46 -0600 | asked a question | Storing frames from large video [Memory issue] Hey guys, I'm investigating how I can process video frames in bulk. Once I have my frames, I intend to just greyscale them and reconstruct the video. But what I'll add more to the process once this is achieved. Below is what I currently have This works when the video is small, but with larger ones I run out of memory. I don't know how to effectively free up memory in this scenario. On one hand, I can scale down the images in size before adding them, but that just pushes the problem further along when extremely high frame counts are involved. Could anyone recommend me alternative designs that can handle long video files? Thanks in advance. |