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2016-07-19 11:13:00 -0600 asked a question fisheye::undistortPoints() missing to apply camera matrix

Well - using fisheye::undistortPoints() for transforming captured pixel coordinates to the 'planar domain', ends up with result coordinates in the range -1..+1, when applying the camera matrix to this points I get the correct results. I'm wondering if this is the intended behavior?