2020-07-13 18:39:56 -0600 | edited answer | Converting ArUco axis-angle to Unity3D Quaternion For anyone coming here trying to find an answer. My problem was that I was having the marker on top of the cube (so ro |
2020-07-12 19:45:37 -0600 | edited answer | Converting ArUco axis-angle to Unity3D Quaternion For anyone coming here trying to find an answer. Please note that when you actually rotate x by 90 in ArUco you're makin |
2020-07-12 19:44:59 -0600 | answered a question | Converting ArUco axis-angle to Unity3D Quaternion For anyone coming here trying to find an answer. Please note that when you actually rotate x by 90 in ArUco you're makin |
2020-07-12 11:25:49 -0600 | commented answer | Converting ArUco axis-angle to Unity3D Quaternion Yes, they matched. That's why I posted only the orientation. I validated this using drawAxis() as drawFrameAxes() is dep |
2020-07-11 21:01:19 -0600 | commented answer | Converting ArUco axis-angle to Unity3D Quaternion Sorry if this sounds naive, but I started to question my aruco marker placement. I'm placing it in top of the cube in th |
2020-07-11 10:07:57 -0600 | commented answer | Converting ArUco axis-angle to Unity3D Quaternion Sorry if this sounds naive, but I started to question my aruco marker placement. I'm placing it in top of the cube in th |
2020-07-11 10:07:27 -0600 | commented answer | Converting ArUco axis-angle to Unity3D Quaternion Sorry if this sounds naive, but I started to question my aruco marker placement. I'm placing it in top of the cube in th |
2020-07-10 13:31:50 -0600 | commented answer | Converting ArUco axis-angle to Unity3D Quaternion As for the conversion part, I double-checked with this website https://www.andre-gaschler.com/rotationconverter/ and it |
2020-07-10 13:26:12 -0600 | commented answer | Converting ArUco axis-angle to Unity3D Quaternion For the z-axis, if you mean for the camera frame it's pointing out. But for the marker, it should be up, no? Unity is l |
2020-07-10 13:25:28 -0600 | commented answer | Converting ArUco axis-angle to Unity3D Quaternion For the z-axis, if you mean for the camera frame it's pointing out. But for the marker, it should be up, no? Unity is le |
2020-07-10 07:29:24 -0600 | commented question | Converting ArUco axis-angle to Unity3D Quaternion If I rotate the object in unity by -90, I get to this which is closer but with signs flipped: [-0.941845417022705 -0.012 |
2020-07-10 07:28:42 -0600 | commented question | Converting ArUco axis-angle to Unity3D Quaternion Hi! Thanks for your response, Yes I have tried that but it didn’t work. In both (Unity and ArUco) I’m finding the quat |
2020-07-10 07:20:49 -0600 | commented question | Converting ArUco axis-angle to Unity3D Quaternion Hi! Thanks for your response, Yes I have tried that but it didn’t work. In both (Unity and ArUco) I’m finding the quat |
2020-07-09 16:07:40 -0600 | edited question | Converting ArUco axis-angle to Unity3D Quaternion Converting ArUco axis-angle to Unity3D Quaternion I'm interested in comparing the quaternions of an object presented in |
2020-07-09 15:48:41 -0600 | edited question | Converting ArUco axis-angle to Unity3D Quaternion Converting ArUco axis-angle to Unity3D Quaternion I'm interested in comparing the quaternions of an object presented in |
2020-07-09 15:47:16 -0600 | asked a question | Converting ArUco axis-angle to Unity3D Quaternion Converting ArUco axis-angle to Unity3D Quaternion I'm interested in comparing the quaternions of an object presented in |
2020-06-24 07:09:33 -0600 | edited question | iPhone reprojection error iPhone reprojection error I tried to calibrate my iPhone using three different methods, ArUco, ChArUco, and chessboard. |
2020-06-23 18:50:27 -0600 | asked a question | iPhone reprojection error iPhone reprojection error I tried to calibrate my iphone using three different methods, ArUco, ChArUco, and chessboard. |
2020-06-22 14:43:10 -0600 | commented question | Distance between Camera and Marker (calculate with Tvec) I'm. having the same problem, did you mange to solve it? |
2020-06-22 14:38:35 -0600 | received badge | ● Editor (source) |
2020-06-22 14:38:35 -0600 | edited question | Relative translation - Aruco Relative translation - Aruco I'm using Aruco to find the relative translation between the marker and the camera, I calib |
2020-06-22 14:28:22 -0600 | asked a question | Relative translation - Aruco Relative translation - Aruco I'm using Aruco to find the relative translation between the marker and the camera, I calib |
2020-06-22 14:25:45 -0600 | received badge | ● Enthusiast |
2020-06-12 06:31:39 -0600 | asked a question | Calibrating iPhone for OpenCV — Square vs Normal images Calibrating iPhone for OpenCV — Square vs Normal images I'm using ArUco with OpenCV to calibrate my iPhone camera and es |
2020-06-12 06:31:38 -0600 | asked a question | Calibrating iPhone for OpenCV — Square vs Normal images Calibrating iPhone for OpenCV — Square vs Normal images I'm using ArUco with OpenCV to calibrate my iPhone camera and es |