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2020-10-13 08:59:38 -0600 edited answer Unit of pose vectors from solvePnP()

The output translation units depend on the camera intrinsic calibration and the model units. They must match. The rota

2020-10-13 08:05:20 -0600 edited answer Unit of pose vectors from solvePnP()

The output translation units depend on the camera intrinsic calibration and the model units. They must match. The rota

2020-10-13 08:04:16 -0600 received badge  Editor (source)
2020-10-13 08:04:16 -0600 edited answer Unit of pose vectors from solvePnP()

The output units depend on the camera intrinsic calibration and the model units. They must match. In the below example

2020-10-13 08:03:47 -0600 answered a question Unit of pose vectors from solvePnP()

The output units depend on the camera intrinsic calibration and the model units. They must match. // Intrinsic camera

2020-10-04 18:59:22 -0600 commented question Drawmatches throws error when trying to use only good matches

Vector of Vector and Vector are both allowed. The matchMask just needs to match. He is using a matcher that generates

2020-10-04 18:58:48 -0600 answered a question Drawmatches throws error when trying to use only good matches

For me, it happened because the keypoints were swapped from the expected between the matcher and the drawMatches. But i

2020-10-04 18:51:00 -0600 commented question Drawmatches throws error when trying to use only good matches

Vector<vector&lt; &gt;&gt;="" and="" vector&lt;="" &gt;="" are="" both="" allowed.="" the="" matc

2020-09-03 10:06:14 -0600 received badge  Enthusiast