2020-10-13 08:59:38 -0600 | edited answer | Unit of pose vectors from solvePnP() The output translation units depend on the camera intrinsic calibration and the model units. They must match. The rota |
2020-10-13 08:05:20 -0600 | edited answer | Unit of pose vectors from solvePnP() The output translation units depend on the camera intrinsic calibration and the model units. They must match. The rota |
2020-10-13 08:04:16 -0600 | received badge | ● Editor (source) |
2020-10-13 08:04:16 -0600 | edited answer | Unit of pose vectors from solvePnP() The output units depend on the camera intrinsic calibration and the model units. They must match. In the below example |
2020-10-13 08:03:47 -0600 | answered a question | Unit of pose vectors from solvePnP() The output units depend on the camera intrinsic calibration and the model units. They must match. // Intrinsic camera |
2020-10-04 18:59:22 -0600 | commented question | Drawmatches throws error when trying to use only good matches Vector of Vector and Vector are both allowed. The matchMask just needs to match. He is using a matcher that generates |
2020-10-04 18:58:48 -0600 | answered a question | Drawmatches throws error when trying to use only good matches For me, it happened because the keypoints were swapped from the expected between the matcher and the drawMatches. But i |
2020-10-04 18:51:00 -0600 | commented question | Drawmatches throws error when trying to use only good matches Vector<vector< >>="" and="" vector<="" >="" are="" both="" allowed.="" the="" matc |
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