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2017-11-08 11:29:06 -0500 | received badge | ● Supporter (source) |

2017-10-25 03:14:15 -0500 | commented answer | Get coordinates of the projection point depending of the angles do the Camera That makes sense, but how do you remove it? |

2017-10-24 09:29:30 -0500 | edited question | Get coordinates of the projection point depending of the angles do the Camera Get coordinates of the projection point depending of the angles do the Camera So basically I have a Camera positioning c |

2017-10-24 09:27:28 -0500 | commented answer | Get coordinates of the projection point depending of the angles do the Camera @Tetragramm Thanks for the insight! I managed to put it to work! I have one other question though. I have one point and |

2017-10-24 09:27:09 -0500 | marked best answer | Get coordinates of the projection point depending of the angles do the Camera So basically I have a Camera positioning coords (x1, y1, y1) as well as the angles of the direction the camera is facing, and a point in the same space that I want to show in screen (x2, y2, z3). I have a camera Matrix (with the values of the future camera im going to use): I also have a rotationMatrix from the angles, given by: But now I dont seem to understand what Im missing to get the final (x, y) point on screen. I looked up: http://docs.opencv.org/2.4/modules/ca... But it I dont seem to understand where the angle of the camera enters. I want to move the angle of the camera and have it reflect on the position of the target. This is what Im doing so far: Im going crazy, at this moment, I get the points in screen, they move, but if I do a 180 degree turn, the points turn upsidedown. I tried so many things its all getting so confused right now. Please help? Thanks EDIT: Used projectPoints as @Tetragramm sugested, but things got even wierder. All points are in the same place when they shouldnt, maybe Im missing something, kinda new to this. I just want to move my camera and have the points move as well in the correct place :( or if I use Rodrigues: (more) |

2017-10-24 09:27:09 -0500 | received badge | ● Scholar (source) |

2017-10-11 06:45:46 -0500 | commented answer | Get coordinates of the projection point depending of the angles do the Camera Ok, what do you mean subtract tvec from both it and world points? Whats it? So, its to always make the camera a central |

2017-10-11 06:44:35 -0500 | commented answer | Get coordinates of the projection point depending of the angles do the Camera Ok, what do you mean subtract tvec from both it and world points? Whats it? So, its to always make the camera a central |

2017-10-11 06:18:42 -0500 | commented answer | Get coordinates of the projection point depending of the angles do the Camera Ok, what do you mean subtract tvec from both it and world points? Whats it? So it to always make the camera a central po |

2017-10-10 04:29:19 -0500 | received badge | ● Enthusiast |

2017-10-10 04:29:19 -0500 | received badge | ● Enthusiast |

2017-10-09 08:27:49 -0500 | edited question | Get coordinates of the projection point depending of the angles do the Camera Get coordinates of the projection point depending of the angles do the Camera So basically I have a Camera positioning c |

2017-10-09 08:27:34 -0500 | commented answer | Get coordinates of the projection point depending of the angles do the Camera What do you mean with a constant rotation? and where would I put said constant? Check new Edit. |

2017-10-09 08:27:14 -0500 | edited question | Get coordinates of the projection point depending of the angles do the Camera Get coordinates of the projection point depending of the angles do the Camera So basically I have a Camera positioning c |

2017-10-09 08:24:58 -0500 | edited question | Get coordinates of the projection point depending of the angles do the Camera |

2017-10-09 07:27:34 -0500 | commented answer | Get coordinates of the projection point depending of the angles do the Camera What do you mean with a constant rotation? and where would I put said constant? |

2017-10-09 03:34:51 -0500 | commented answer | Get coordinates of the projection point depending of the angles do the Camera What do you mean with a constant rotation? and where would I had said constant? |

2017-10-09 03:30:40 -0500 | commented answer | Get coordinates of the projection point depending of the angles do the Camera What do you mean with a constant rotation? |

2017-10-06 05:06:08 -0500 | edited question | Get coordinates of the projection point depending of the angles do the Camera |

2017-10-06 04:27:34 -0500 | edited question | Get coordinates of the projection point depending of the angles do the Camera |

2017-10-06 04:25:58 -0500 | edited question | Get coordinates of the projection point depending of the angles do the Camera |

2017-10-06 04:25:28 -0500 | edited question | Get coordinates of the projection point depending of the angles do the Camera |

2017-10-06 04:09:16 -0500 | edited question | Get coordinates of the projection point depending of the angles do the Camera |

2017-10-06 04:07:42 -0500 | edited question | Get coordinates of the projection point depending of the angles do the Camera |

2017-10-06 04:03:49 -0500 | commented answer | Get coordinates of the projection point depending of the angles do the Camera Thanks for the reply, check the edit. :) |

2017-10-03 06:59:05 -0500 | edited question | Get coordinates of the projection point depending of the angles do the Camera |

2017-10-03 06:44:45 -0500 | commented answer | Get coordinates of the projection point depending of the angles do the Camera Check my edit, Thanks for the help, but the points Im getting are wierd :X |

2017-10-02 11:04:05 -0500 | asked a question | Get coordinates of the projection point depending of the angles do the Camera |

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