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2015-07-31 13:02:51 -0600 | commented answer | Simple algorithm for tracking objects between frames This could give you an idea. |
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2015-07-24 11:07:52 -0600 | commented answer | Units of Rotation and translation from Essential Matrix By static scene I meant that the Frame1 and Frame2 are the same image i.e in the findFundamentalMat is inputed the exact same points. Which effectively means there is no rotation nor translation from the previous position.(Effectively the first camera and second camera positions are same, as I am assuming the first camera position as |
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2015-07-24 04:43:34 -0600 | commented answer | Units of Rotation and translation from Essential Matrix Ok, So essentially the scale factor is constant. But then getting some |
2015-07-24 03:59:07 -0600 | commented answer | Units of Rotation and translation from Essential Matrix Thanks. For my Edit 2 : When finding the scaling factor lambda, |
2015-07-24 02:32:13 -0600 | commented answer | Units of Rotation and translation from Essential Matrix Thank you very much. I need little more clarity on convention of the coordinates. So camera origin |
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2015-07-22 23:27:36 -0600 | asked a question | Units of Rotation and translation from Essential Matrix I obtained my Rotation and translation matrices using the SVD of E. I used the following code to do so : I want to know what are the units of R and t ? When I calibrated the cameras I got the baseline distance in cm , So is the translation vector units also in cm ? Also what are the units of R? P.S : I have read the following question on Stackoverflow , but it had actually confused me as no answer was accepted. Also I wanted to know if the translation vector I got is it in the world frame?(Is it the real world distance moved from the initial position) EDIT 1: I have also observed that the values are normalized for the translation vector i.e x^2+y^2+z^2 is nearly 1. So how do I get the actual vector? EDIT 2: I have read the following question in Stackoverflow and I think I will be implementing it. Don't know if there is any better way. |