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2015-07-31 13:02:51 -0600 | commented answer | Simple algorithm for tracking objects between frames This could give you an idea. |

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2015-07-24 11:07:52 -0600 | commented answer | Units of Rotation and translation from Essential Matrix By static scene I meant that the Frame1 and Frame2 are the same image i.e in the |

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2015-07-24 04:43:34 -0600 | commented answer | Units of Rotation and translation from Essential Matrix Ok, So essentially the scale factor is constant. But then getting some |

2015-07-24 03:59:07 -0600 | commented answer | Units of Rotation and translation from Essential Matrix Thanks. For my Edit 2 : When finding the scaling factor |

2015-07-24 02:32:13 -0600 | commented answer | Units of Rotation and translation from Essential Matrix Thank you very much. I need little more clarity on convention of the coordinates. So camera origin |

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2015-07-22 23:27:36 -0600 | asked a question | Units of Rotation and translation from Essential Matrix I obtained my Rotation and translation matrices using the SVD of E. I used the following code to do so : I want to know what are the units of R and t ? When I calibrated the cameras I got the baseline distance in P.S : I have read the following question on Stackoverflow , but it had actually confused me as no answer was accepted. Also I wanted to know if the translation vector I got is it in the world frame?(Is it the real world distance moved from the initial position) EDIT 1: I have also observed that the values are normalized for the translation vector i.e x^2+y^2+z^2 is nearly 1. So how do I get the actual vector? EDIT 2: I have read the following question in Stackoverflow and I think I will be implementing it. Don't know if there is any better way. |

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