2015-02-19 01:04:00 -0600 | commented answer | Depth Discontinuities in GPU::BM and GPU::CSBP Hi, I got better results with the RL version when compared with LR, but when I try to fix the disparity as you suggested, the image becomes almost black. Could you comment why that conditional, is the objective to zero out displacement when its found in LR but not in RL? Thank you. |