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2014-11-06 12:33:48 -0500 answered a question stereo calibration translation vector

I'm sorry, I know this is a old post but I have a dubpt about it.

jensenb wrote "Basically this definition gives you the vector that maps points from the left camera coordinate system into the right camera coordinate system"

It should be the opposite. If I have two points Pleft and Pright, in 3D coordinate system; Pleft - Pright = vector from Pright to Pleft. (section "subtraction" in this link http://docs.unity3d.com/Manual/UnderstandingVectorArithmetic.html) If that i wrote above is right, T vector should be the vector that maps the points in right camera to left camera.

Am I wrong?

2014-11-06 12:33:35 -0500 answered a question stereo calibration translation vector

I'm sorry, I know this is a old post but I have a dubpt about it.

jensenb wrote "Basically this definition gives you the vector that maps points from the left camera coordinate system into the right camera coordinate system"

It should be the opposite. If I have two points Pleft and Pright, in 3D coordinate system; Pleft - Pright = vector from Pright to Pleft. (section "subtraction" in this link http://docs.unity3d.com/Manual/UnderstandingVectorArithmetic.html) If that i wrote above is right, T vector should be the vector that maps the points in right camera to left camera.

Am I wrong?

2014-10-30 03:30:34 -0500 answered a question Disparity on Vertical stereo

I see thet this post is old, but I write a reply for someone that has the same problem. I'm not an expert in computer vision, but I'm studing opencv for my master degree thesis.

The stereoBM doesn't support vertical epipolar lines; you can try to flip the images so that the lines become horizontal