2014-11-11 20:55:58 -0600 | asked a question | OpenCV cv:solvePnP to GLM matrix to render image with PCL pointcloud I am having trouble converting the rotation and translation matrices returned by cv:solvePnP into an OpenGL (GLM) modelview matrix. I am trying to render the checkerboard texture over the checkerboard in the point cloud and my conversation is either not right or I am missing a step some where. The GL camera should be at the location of the camera in world space and is looking up the positive Z axis. What am I doing wrong?
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2014-11-11 14:58:46 -0600 | asked a question | Convert OpenCV SolvePnP matrix to OpenGL to render over PCL model I'm having trouble understanding how to correctly make an OpenGL modelview matrix from the rotation and translation matrix returned by cv::solvePnP. This is how I think it should be done.... My checker boarder does not line up with the checkerboard in the point cloud. What am I doing wrong? PS. My camera is pointing up the positive z-axis. |
2014-10-30 08:53:41 -0600 | commented answer | 3x3 color matching matrix This answer is still a bit value. You are suggesting converting all 24 captured macbeth values to HSV and then plotting the deviation from the actual macbeth values. How does this give me a 3x3 color matrix? Also why isn't color matching already a function within OpenCV? Is there an example in color or a detail description in a pdf somewhere. Most mentions of color matching just gloss over the creation of the matrix without going into detailed steps. |
2014-10-28 11:23:26 -0600 | received badge | ● Student (source) |
2014-10-28 10:16:56 -0600 | answered a question | videocapture open 64 fails I just verified that the 'with' options are the same for the 32 and 64 bit compiles. |
2014-10-28 10:09:26 -0600 | asked a question | 3x3 color matching matrix I am trying to color calibrate a couple of webcameras to a macbeth chart. I have a list of 24 colors from each camera and the macbeth color values. How does one go about finding the solution for the 3x3 color matching matrix (one for each camera) that can be applied to correct the camera colors to match the macbeth. The application of the matrix is casual, how does one determine/solve/create it. Thomas. |
2014-10-28 09:55:31 -0600 | commented answer | videocapture open 64 fails Yes, those are all checked. Did not resolve the issue. Thanks though. I am assuming that someone out there is using the 64bit version that they compiled. |
2014-10-24 15:04:09 -0600 | commented question | videocapture open 64 fails Anybody? Ideas? |
2014-10-20 15:46:44 -0600 | commented question | videocapture open 64 fails I'm building both 32 bit and 64 bit systems with the Cmake generated solutions, so I'm not sure I understand what you are really asking. I've even included /DHAVE_DSHOW /DHAVE_VIDEOINPUT which has no effect. |
2014-10-20 13:33:13 -0600 | received badge | ● Editor (source) |
2014-10-20 13:30:59 -0600 | asked a question | videocapture open 64 fails How come the 64 bit compile of starter_video fails to open any of the webcams I have, yet the 32 bit compile has no problem seeing any of them? I'm on Windows 8 with VS 2012. Same behavior with OpenCV 2.4.5, 2.4.9 and 3.0 alpha. What gives? |