So decided to include every viz hpp file and I am getting a different error
4 IntelliSense: vtkSmartPointer is not a template c:\opencv\sources\modules\viz\include\opencv2\viz\widget_accessor.hpp 76 20 Viz
6 IntelliSense: vtkSmartPointer is not a template c:\opencv\sources\modules\viz\include\opencv2\viz\widget_accessor.hpp 81 49 Viz
5 IntelliSense: identifier "vtkProp" is undefined c:\opencv\sources\modules\viz\include\opencv2\viz\widget_accessor.hpp 76 36 Viz
2 IntelliSense: cannot open source file "vtkSmartPointer.h" c:\opencv\sources\modules\viz\include\opencv2\viz\widget_accessor.hpp 50 1 Viz
3 IntelliSense: cannot open source file "vtkProp.h" c:\opencv\sources\modules\viz\include\opencv2\viz\widget_accessor.hpp 51 1 Viz
Error 1 error C1083: Cannot open include file: 'vtkSmartPointer.h': No such file or directory C:\opencv\sources\modules\viz\include\opencv2\viz\widget_accessor.hpp 50 1 Viz
So I googled up vtkSmartPointer.h and it turns out I need to install this thing called vtk (virtual toolkit). Holy shit can't I strictly use OpenCV Do i really need to perform computer vision jobs ? What if I install VTK and now it tells me I also need another library ?? Is there a way I can make this work strictly using OpenCV ????? I f-ing hate installing and setting up. I just wanna freaking code
#include <opencv2/viz/vizcore.hpp>
#include <opencv2/viz/widgets.hpp>
#include <opencv2/viz/types.hpp>
#include <opencv2/viz/viz3d.hpp>
#include <opencv2/viz/widget_accessor.hpp>
#include <opencv2/calib3d/calib3d.hpp>
#include <iostream>
using namespace cv;
using namespace std;
/**
* @function main
*/
int main()
{
/// Create a window
viz::Viz3d myWindow("Coordinate Frame");
/// Add coordinate axes
myWindow.showWidget("Coordinate Widget", viz::WCoordinateSystem());
/// Add line to represent (1,1,1) axis
viz::WLine axis(Point3f(-1.0f, -1.0f, -1.0f), Point3f(1.0f, 1.0f, 1.0f));
axis.setRenderingProperty(viz::LINE_WIDTH, 4.0);
myWindow.showWidget("Line Widget", axis);
/// Construct a cube widget
viz::WCube cube_widget(Point3f(0.5, 0.5, 0.0), Point3f(0.0, 0.0, -0.5), true, viz::Color::blue());
cube_widget.setRenderingProperty(viz::LINE_WIDTH, 4.0);
/// Display widget (update if already displayed)
myWindow.showWidget("Cube Widget", cube_widget);
/// Rodrigues vector
Mat rot_vec = Mat::zeros(1, 3, CV_32F);
float translation_phase = 0.0, translation = 0.0;
while (!myWindow.wasStopped())
{
/* Rotation using rodrigues */
/// Rotate around (1,1,1)
rot_vec.at<float>(0, 0) += CV_PI * 0.01f;
rot_vec.at<float>(0, 1) += CV_PI * 0.01f;
rot_vec.at<float>(0, 2) += CV_PI * 0.01f;
/// Shift on (1,1,1)
translation_phase += CV_PI * 0.01f;
translation = sin(translation_phase);
Mat rot_mat;
Rodrigues(rot_vec, rot_mat);
/// Construct pose
Affine3f pose(rot_mat, Vec3f(translation, translation, translation));
myWindow.setWidgetPose("Cube Widget", pose);
myWindow.spinOnce(1, true);
}
return 0;
}