Ask Your Question

Revision history [back]

click to hide/show revision 1
initial version

fisheye::undistortPoints() missing to apply camera matrix

Well - using fisheye::undistortPoints() for transforming captured pixel coordinates to the 'planar domain', ends up with result coordinates in the range -1..+1, when applying the camera matrix to this points I get the correct results. I'm wondering if this is the intended behavior?