Hello,
I quickly asked this question in a comment but I think it is better served as a topic.
I have a simple application that opens up an opengl window, nothing else, and it works fine on the CARMA board with opengl libraries and cuda libraries used when compiled. The moment I add opencv libraries to the project and try to run it on the CARMA board I get a std::bad_alloc error at runtime (doesn't even get to main()).It's the same opengl window code that has worked before. I think one or a couple libraries are allocating too much space for storage for the CARMA devboard? Not my area of expertise so it's just speculation at this point. Does any one have any suggestions on how to fix this? It may just be a compile flag that's missing or that is wrong.
Thanks in advance for the help.