In every program I code, sooner or later I bump up into one of these conversions:
Matx_<Type, N, 1>
<->Vec_<Type, N>
Point_<Type>
<->Vec_<Type, 2>
Point3_<Type>
<->Vec_<Type, 3>
...or operations like
Size_<Type> + Point_<Type>
Size_<Type> * Type
Point_<Type> * Type
Why are these four types not just aliases to Matx
? What is the design aim behind this?