Documentation states that
The actual UMat data can be located in a regular system memory, dedicated video memory, or shared memory.
Is it possible to force memory allocation on CPU rather that GPU? Can the dispatcher API handle it?
1 | initial version |
Documentation states that
The actual UMat data can be located in a regular system memory, dedicated video memory, or shared memory.
Is it possible to force memory allocation on CPU rather that GPU? Can the dispatcher API handle it?
2 | No.2 Revision |
Documentation states that
The actual UMat data can be located in a regular system memory, dedicated video memory, or shared memory.
Is it possible to force memory allocation on CPU rather that GPU? Can the dispatcher API handle it?