Hello everyone,
I am trying to solve a relatively simple problem, but the opencv library seems stitching seems like it perhaps may be overkill for what I'm trying to accomplish. Essentially here's what I'm trying to do in a procedural RPG:
Generate tile types in the world
for each(tile){
-generate custom texture and output tile to a .bmp file
-take that tile and append it to a "FinalMap.bmp" file in the correct position
}
The second step is the only one that is causing me problems. When I try using Stitcher.stitch() it fails everytime. Is there a more simple solution to what I'm trying to do??