Hi All,
I want to draw rectangle on a NV12 frame. One way I see is converting it to BGR using cvtColor with color code as CV_YUV2BGR_NV12. and then apply rectangle.
But the issue with this approach is that, I can't convert it back to NV12 as there is no color conversion code for it.
Other approach I can think of is, drawing rectangle on NV12 frame itself by diving the frame into Y mat plane and UV mat plane. (like below)
Mat luma (height, width, CV_8UC1, buff);
char *chroma_buf = buff + (height * width);
Mat chroma (height/2, width/2, CV_16UC1, chroma_buf);
strong text
If I have to draw a red color rectangle. What value of the sclar value we have to pass to both luma and chroma mat.
For example:
rectangle (luma, Point (200, 200), Point (400, 400), Scalar (x), 1, 1, 0);
rectangle (chroma, Point (200/2, 200/2), Point (400/2, 400/2), Scalar (y), 1, 1, 0);
Now what should be the value of x and y here to get red rectangle.
Please suggest if there is an alternative way to do this.