Hi,
It is possible to convert a rendered OpenGL object to GpuMat directly without using cv::ogl?
I don't want to use glReadPixels, and them send the information again to the GPU for performance reasons.
Thanks
1 | initial version |
Hi,
It is possible to convert a rendered OpenGL object to GpuMat directly without using cv::ogl?
I don't want to use glReadPixels, and them send the information again to the GPU for performance reasons.
Thanks