I have to render opencv Mat to using DirectX 11.
D2D1_BITMAP_PROPERTIES1 bitmapProperties = D2D1::BitmapProperties1( D2D1_BITMAP_OPTIONS_TARGET | D2D1_BITMAP_OPTIONS_CANNOT_DRAW, D2D1::PixelFormat(DXGI_FORMAT_B8G8R8A8_UNORM, D2D1_ALPHA_MODE_IGNORE), 96, 96 ); D2D1_SIZE_U s = D2D1::SizeU(640, 480); hr = m_d2DeviceContext->CreateBitmap(s, bitmapProp, &m_streamBitmap); I have to copy opencv matrix to m_streamBitmap. pImage is a color image with 3 channels.
m_streamBitmap->CopyFromMemory(NULL, reinterpret_cast<byte*>(pImage.data),pImage.cols()*3); This gives distorted image as result. Can anyone guide me with this.
Thanks in advance .