I have a MFC C++ slideshow program that I've written, which uses a thread to display images on a secondary monitor.
I just added code to also show the same image, scaled down, as a thumbnail on the primary monitor. However, when I call destroyWindow(), the call hangs.
The code is as follows:
destroyWindow(SCREEN_TITLE);
waitKey(1);
destroyWindow(THUMBNAIL_TITLE);
waitKey(1);
I added the waitKey after reading that suggestion in another forum topic, but the second call to destroyWindow never returns??
Also - the second window has an aero cursor, while the first window has cross hairs.
Any help would be appreciated!