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Picking 3D points in Viz

Hey,

is it possible to pick points in Viz? I already have callback method for getting the position where i clicked:

void mcallback(const cv::viz::MouseEvent& event, void* v)
{
if(event.button == event.LeftButton)
    std::cout << event.pointer << endl;
return;

}

Picking 3D points in Viz

Hey,

is it possible to pick points in Viz? I already have callback method for getting the position where i clicked:

void mcallback(const cv::viz::MouseEvent& event, void* v)
{
if(event.button == event.LeftButton)
    std::cout << event.pointer << endl;
return;
 }

Picking 3D points in Viz

Hey,

is it possible to pick points in Viz? Viz?
I already have callback method for getting the position where i clicked:

void mcallback(const cv::viz::MouseEvent& event, void* v)
{
if(event.button == event.LeftButton)
    std::cout << event.pointer << endl;
return;
}

Picking 3D points in Viz

Hey,

is it possible to pick points in Viz?
I already have callback method for getting the position where i clicked:

void mcallback(const cv::viz::MouseEvent& event, void* v)
{
 if(event.button == event.LeftButton)
     std::cout << event.pointer << endl;
 return;
}

Picking 3D points in Viz

Hey,

is it possible to pick points in Viz?
I already have callback method for getting the position where i clicked:

void mcallback(const cv::viz::MouseEvent& event, void* v)
{
    if(event.button == event.LeftButton)
        std::cout cout << event.pointer << endl;
    return;
}