Hi,
I'm new to Computer Graphics and OpenCV. I want to know if OpenCV fits for a direct efficient Occlusion Culling using a GPU. No Rendering is required! Formally:
Input: - list of triangles, representing an 3D object surface. - 3D view point Output: subset of the list which is visible from the given point.
The model is big (about 10-20M triangles) and and need to make it for about 100K different points (possibly in parallel).
If OpenCV fits - where should I start? are there any code samples? I no - any other suggestions?
Thank you!
Cheers, amir